Witcher 3 undvik find the man the trolls captured
Your search for Hjalmar begins in Kaer Trolde. Visit the inn and ask around; exhaust the dialogue options of Jonas the Innkeep, Tante the Navigator and Axel the Survivor to get the most complete picture of the disaster and the expedition to put down the giant. The easiest way is to take a boat located right down at the end of the docks at Kaer Trolde. Set a waypoint due west in the deepest water between two islands, and sail directly for it. Sail for it — again avoiding any enemies on the way. When you are just off Undvik, go slowly and carefully, picking your way between the rocks, to land safely on the beach.SEE VIDEO BY TOPIC: Witcher 3 - Brothers in Arms - Help Hjalmar with his expedition to kill the giant of Undvik
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The Witcher 3: The Lord of Undvik
Your search for Hjalmar begins in Kaer Trolde. Visit the inn and ask around; exhaust the dialogue options of Jonas the Innkeep, Tante the Navigator and Axel the Survivor to get the most complete picture of the disaster and the expedition to put down the giant.
The easiest way is to take a boat located right down at the end of the docks at Kaer Trolde. Set a waypoint due west in the deepest water between two islands, and sail directly for it. Sail for it — again avoiding any enemies on the way. When you are just off Undvik, go slowly and carefully, picking your way between the rocks, to land safely on the beach. Otherwise, proceed. Facing this wall, you want to head left, hugging the rocky wall on your right hand side and periodically using Witcher Senses as you circle back behind the wall via a rocky path.
This will lead you to the slipway. When you reach the slipway, battle any Sirens or Ekhidna that attack and approach the half finished ship; you ought to trigger a cutscene here where you see the Ice Giant feeding his pets.
Give him the nails and twine to make him happy. Enter your quest menu and make sure the tower is selected as your next goal. Follow these. Keep following the trail, checking in at a Nekker ambush, a log used for cover and various other interesting signs until you find the corpse of one of the men you are following. Pick up the Hjorval Horn; you can equip and sue this to make flying foes on Skellige plummet to the ground for easy victories. But where is the second man? Search around and Geralt concludes he was taken by Trolls.
Follow the blood trail into the caves, battling one ice troll, and save your game before you approach the lit area of the cave further in. The quickest route to victory is to play riddles, and get the first one right. The path here is a bit tricky to sse sometimes, involving lots of ledges, so equip Cat or a torch for best results.
Follow these a little further to another abandoned village, where Hjalmar is fighting Sirens. Help him finish them off and then chat away about your various adventures.
Hjalmar is determined to go on, so accompany him. A little way along the path the route is blocked, and Hjalmar asks for your help clearing it. Agree, and save your game! Apply Ogroid Oil to your silver blade, and have Quen and Yrden handy. Vigi the Loon asks you to free him. If you do not free Vigi immediately, the Ice Giant kills him during the course of the battle ahead, while retrieving his anchor weapon.
He will not be available in the battle at Kaer Morhen in Act Two. If you want to do free Vigi, you need to get the key from the chest on the southeast wall. To get to the key without waking the giant, you must not step on snow — stick to the darker areas on the floor.
If you still have Cat active it can be hard to see; use Golden Oriole to flush it from your system, or just wait. Regardless of whether you choose to free Vigi or not, you will have to battle the Ice Giant. Use similar tactics as you would for any big, slow-moving foe — use Yrden to make him laughably easy to dodge, then evade an attack, get behind him, and hammer away for a bit before rolling away to rinse and repeat. Hjalmar, Vigi and Folan if they are with you will help distract the beast.
Do some more exploring if you like, but then Hjalmar back on the beach to complete the quest and return to Kaer Trolde. Back to The Witcher 3 guide and walkthrough. Before you set out from Kaer Trolde, make sure you have some nails and twine in your inventory.
The Lord of Undvik
The Lord of Undvik is a Skellige side quest with suggested level 17, which is obtained after talking to Crache; it involves finding and helping his son, Hjalmar. Note that it's quite long, so don't expect it to be a quick search-and-rescue mission. To get started talk to Crache to get the quest and get more information on where Hjalmar can be found. To accomplish the first optional objective, go to the New Port Inn and talk the people from Undvik, to find more about the giant, and the Jarl of Undvik.
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Before you set out to Undvik you can go to New Port Inn to get extra info on how to reach the island. Note: If you also speak to Axel you will get some vital information about the Jarl of Undvik. Now once you are ready get on a boat in the harbor and off you go. If you ever road a boat near the island then you may have the option to reach the island through fast travel while steering your boat, just use the anchor icon if it's there and done. Keep in mind that this quest is long especially if you wish to save every survivor, so feel free to take your time to explore the island while at it, as you'll have to search most of it anyway. If you made shore on the northern part of the island then move southeast to the nearest village on the island - Marlin Coast , along the way you may find some graves and shields with the An Craite clan symbols. Once there you will have your first fast travel point unlocked.
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